PARALLAX

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JOBS

Available Positions

3D ANIMATOR

* 5+ years experience in video game animation.
* Knowledge of a 3d package — Blender, Maya, 3DS Max
* Have a good understanding of animation principles — timing, weight and staging
* Knowledge of doing prototyping, key framing or animations blocking and work on animation from zero or from mo-cap.
* Test your animations many times et to validate your conceptions;
* Resolve animation problems and refine your animations
* Nice to have understanding of motion capture technique and mo-cap data processing knowledge
* Nice to have rigging skills, understands all aspects of character rigging and skinning.

CONCEPT ARTIST

* Produce sketches and quick iterations (digital)
* Create concepts of characters or props from existing references or from scratch.
* Adapt your artwork based on feedback.
* Refine your concept art to illustration by adding layers of detail.
* Work closely with the Art Director, Lead Artist and overall art team.

SENIOR GAMEPLAY PROGRAMMER

* 5+ years of experience with Gameplay programming.
* Experienced in C++ development within PC gaming.
* Previous work on Gameplay Features in UE5.
* Knowledge and understanding of Gameplay Ability System.
* Experience working closely with cross functional teams.
* Debug and fix issues in existing code base.
* Follow and enhance existing development processes.

BACKEND PROGRAMMER

* 5+ years of experience with backend / full stack programming.
* Knowledge of networking protocols is a must.
* Knowledge of system architecture.
* Design and implement scalable, efficient, and secure server-side architecture for game development.
* Collaborate with required stakeholders to ensure seamless integration between the server-side and client-side components.
* Debug and fix issues in existing code base.
* Follow and enhance existing development processes.